Difference between revisions of "Bandit Base"
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− | {{version|1. | + | {{version|1.3.3}} |
[[File:Bbase_map.jpg|thumb|A Bandit Base on the Strategic Map]] | [[File:Bbase_map.jpg|thumb|A Bandit Base on the Strategic Map]] | ||
Bandit Bases are where [[Bandits]] hide. More importantly, these bases are where the Bandits store their loot! | Bandit Bases are where [[Bandits]] hide. More importantly, these bases are where the Bandits store their loot! | ||
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==Modding== | ==Modding== | ||
You can add Bandit Bases to a [[LotPack]] by marking it. Be sure to spawn a Burning Barrel! Use the {{console|/give "Burning Barrel Grey"}} command to spawn some into your inventory. By convention Machine Gun [[Bandits]] spawn from Grey Barrels and [[Weapons|Rocket Launcher]] [[Bandits]] spawn from Yellow Barrels. Red Burning Barrels are "Half Spawners". By convention use 1 regular spawner = 2 Half Spawners. | You can add Bandit Bases to a [[LotPack]] by marking it. Be sure to spawn a Burning Barrel! Use the {{console|/give "Burning Barrel Grey"}} command to spawn some into your inventory. By convention Machine Gun [[Bandits]] spawn from Grey Barrels and [[Weapons|Rocket Launcher]] [[Bandits]] spawn from Yellow Barrels. Red Burning Barrels are "Half Spawners". By convention use 1 regular spawner = 2 Half Spawners. | ||
+ | |||
+ | You can also use "Single Spawners". These work by allowing you to place one bandit at a time from a preset list of bandit types. Use the {{console|/give "Single Spawner"}} command to add it to your inventory. It will be invisible, but you can still delete them using your Remove block. | ||
To add it to a lotpack use one of the following lot types: | To add it to a lotpack use one of the following lot types: | ||
Line 220: | Line 222: | ||
==External Links== | ==External Links== | ||
[http://www.indiedb.com/games/voxel-turf/news/watch-release-announcement-infinite-rockets-dev-diary-9-meet-the-bandits Dev Diary 9: Meet The Bandits (IndieDb)] | [http://www.indiedb.com/games/voxel-turf/news/watch-release-announcement-infinite-rockets-dev-diary-9-meet-the-bandits Dev Diary 9: Meet The Bandits (IndieDb)] | ||
+ | |||
+ | [[Category:Content]] |
Latest revision as of 08:03, 22 January 2020
Bandit Bases are where Bandits hide. More importantly, these bases are where the Bandits store their loot!
Bandit Bases are the only legal places where you can acquire silver and gold tier Weapons and Weapon Mods. Useful mods such as the Explosive Mod and the Extra Shot Mod can only be found here. They also have a chance to spawn valuable items such as Jewellery or precious metal ingots.
Bandit Bases have Levels that correspond to the strength of the base. These levels range from Level 1 (at the start of the game) to Level 5. They can be leveled-up by abandoning occupation after being captured. Higher level bandit bases have stronger Bandits and better loot.
Bandit Bases can be permanently removed from the map by converting them to a Player Base.
Contents
Bandit Base Structure
Bandit Bases consist of a Spawner (A Burning Barrel), some sort of environment, and chests or lockers where loot can be found.
Spawners come in 3 types:
- Blue-Grey Burning barrels are the most common type. These spawn up to 5 Machine Gun bandits.
- Yellow Burning Barrels are
- Red Burning Barrels are half-spawners. These spawn either 2 bandits (at levels 1 and 2) or 3 bandits (levels 3 and up).
Types of Bandit Bases
Small
Small bandit bases are scattered all over the map. They are 1x1 Lots in size.
- Bandit Bunker (only spawns in Hills)
- Bandit Seabase (only spawns in Sea lots). Note: These spawn Hovercrafts for you to steal!
- Bandit Base
- Bandit House
- Bandit House 2
Big
Big Bandit Bases spawn 3x the loot, but also have 3x the enemies. These are 2x3 Lots in size
- Bandit Fort
- Bandit Factory
Strategy
Combat
Bandits will respawn continuously, unless a player is located somewhere within the base. More specifically, bandits will continue to spawn unless the base is under siege - i.e. there is a non-bandit on the base (a faction goon or a foot CDF officer do count).
All vanilla bandit bases in the game have at least 1 point of entry where you can get into the base without having to blow anything up. If you are using explosives be careful not to destroy your cover!
When invading a Bandit Base, move slowly and take cover. Try to only have one bandit in your line of sight at a time - if you run out into the open you can be attacked by many bandits at the same time! When you are running, the Bandits can hear you. If you Crouch, then the Bandits are less likely to notice you.
Note:As Of Patch 1.10 When a Base Defender in a Bandit Base is Killed, A Timer is set to prevent instant respawns. The respawn time is different on each difficulty.
- Easy:8 Seconds
- Normal:5 Seconds
- Hard:2 Seconds
Catch and Release
Releasing a Bandit Base may increase its level; making the Bandits stronger and the loot better. You must be a minimum of 64m (4 lots) away from the base to release it. A tick may be required to respawn the loot.
Multiplayer
If you are attacking a base with an ally and they die, hide somewhere on the base. This will suppress bandit respawns.
Taking out a Big Bandit Base is a lot easier with a friend! Having a Base nearby to recover is also a good idea. If you have a chest to store your winnings be sure to put some kind of shielding around it to prevent it being blown up by a stray rocket!
Loot
Level 1 bandit bases have a slight chance of spawning silver tier weapons and mods, and no chance of spawning gold weapons/mods
The loot table can be found at the scripts/server/tile_entities/chest.lua
When loot is generated the game will do a number of rolls to determine what items are created. In the table below, Lv1 through Lv5 are the chances that a roll will create a specific item. The Min/Max are the minimum/maximum stack sizes for roll. The RTO (Random Type Offset) column is a maximum random offset for an item spawn (so Concrete with an RTO of 10 may spawn a stack of item ids 4 through to 14). If rolls have the same itemId then they will be merged (hence you can have stacks above the maximum size if they combine).
The loot generation algorithm will try 14 rolls. If this a big bandit base then this is tripled to 42. If this is the first time that loot is generated (such as on map generation) then the number of rolls is increased by 50% (to 21 and 63).
. | Item | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Min | Max | RTO |
Concrete | 3.046
% |
3.047
% |
3.056
% |
3.079
% |
3.127
% |
1 | 20 | 10
| |
Cinderblock | 3.046
% |
3.047
% |
3.056
% |
3.079
% |
3.127
% |
1 | 20 | 5
| |
Corrugated Iron | 3.046
% |
3.047
% |
3.056
% |
3.079
% |
3.127
% |
1 | 20 | 10
| |
Bricks | 3.046
% |
3.047
% |
3.056
% |
3.079
% |
3.127
% |
1 | 20 | 10
| |
Wood | 3.046
% |
3.047
% |
3.056
% |
3.079
% |
3.127
% |
1 | 20 | 10
| |
Steel | 3.046
% |
3.047
% |
3.056
% |
3.079
% |
3.127
% |
1 | 5 | 10
| |
Barbed Wire | 3.046
% |
3.047
% |
3.056
% |
3.079
% |
3.127
% |
1 | 10 | 0
| |
Explosive Crate | 3.046
% |
3.047
% |
3.056
% |
3.079
% |
3.127
% |
1 | 3 | 0
| |
Detonator | 3.046
% |
3.047
% |
3.056
% |
3.079
% |
3.127
% |
1 | 1 | 0
| |
Old Boot | 4.873
% |
4.799
% |
4.278
% |
2.848
% |
0.000
% |
1 | 1 | 5
| |
Gold Ring | 2.305
% |
2.303
% |
2.283
% |
2.228
% |
2.119
% |
1 | 1 | 0
| |
Gold Necklace | 2.305
% |
2.303
% |
2.283
% |
2.228
% |
2.119
% |
1 | 1 | 0
| |
Gold Bracelet | 2.305
% |
2.303
% |
2.283
% |
2.228
% |
2.119
% |
1 | 1 | 0
| |
Big Diamond | 1.153
% |
1.167
% |
1.271
% |
1.554
% |
2.119
% |
1 | 1 | 0
| |
Silver Ingot | 0.576
% |
0.576
% |
0.571
% |
0.557
% |
0.530
% |
1 | 1 | 0
| |
Gold Ingot | 0.288
% |
0.286
% |
0.269
% |
0.223
% |
0.132
% |
1 | 1 | 0
| |
Platinum Ingot | 0.000
% |
0.001
% |
0.004
% |
0.014
% |
0.033
% |
1 | 1 | 0
| |
Silencer Mod | 2.030
% |
2.016
% |
1.918
% |
1.649
% |
1.112
% |
1 | 1 | 0
| |
Extra Shot Mod | 0.000
% |
0.008
% |
0.068
% |
0.231
% |
0.556
% |
1 | 1 | 0
| |
Scope Mod | 2.030
% |
2.016
% |
1.918
% |
1.649
% |
1.112
% |
1 | 1 | 0
| |
Scope Mod Silver | 0.000
% |
0.017
% |
0.136
% |
0.462
% |
1.112
% |
1 | 1 | 0
| |
Scope Mod Gold | 0.000
% |
0.008
% |
0.068
% |
0.231
% |
0.556
% |
1 | 1 | 0
| |
Explosive Mod | 2.030
% |
2.016
% |
1.918
% |
1.649
% |
1.112
% |
1 | 1 | 0
| |
Explosive Mod Silver | 0.000
% |
0.017
% |
0.136
% |
0.462
% |
1.112
% |
1 | 1 | 0
| |
Explosive Mod Gold | 0.000
% |
0.008
% |
0.068
% |
0.231
% |
0.556
% |
1 | 1 | 0
| |
Armour Piercing Mod | 2.030
% |
2.016
% |
1.918
% |
1.649
% |
1.112
% |
1 | 1 | 0
| |
Armour Piercing Mod Silver | 0.000
% |
0.017
% |
0.136
% |
0.462
% |
1.112
% |
1 | 1 | 0
| |
Armour Piercing Mod Gold | 0.000
% |
0.008
% |
0.068
% |
0.231
% |
0.556
% |
1 | 1 | 0
| |
Pistol | 1.354
% |
1.337
% |
1.217
% |
0.890
% |
0.238
% |
1 | 3 | 0
| |
Pistol Silver | 0.271
% |
0.285
% |
0.383
% |
0.653
% |
1.191
% |
1 | 3 | 0
| |
Pistol Gold | 0.000
% |
0.004
% |
0.029
% |
0.099
% |
0.238
% |
1 | 3 | 0
| |
Pistol Bullets | 3.249
% |
3.250
% |
3.259
% |
3.285
% |
3.336
% |
1 | 60 | 0
| |
Assault Rifle | 1.354
% |
1.337
% |
1.217
% |
0.890
% |
0.238
% |
1 | 11 | 0
| |
Assault Rifle Silver | 0.271
% |
0.285
% |
0.383
% |
0.653
% |
1.191
% |
1 | 11 | 0
| |
Assault Rifle Gold | 0.000
% |
0.004
% |
0.029
% |
0.099
% |
0.238
% |
1 | 11 | 0
| |
Assault Rifle Rounds | 3.249
% |
3.250
% |
3.259
% |
3.285
% |
3.336
% |
1 | 90 | 0
| |
Shotgun | 1.354
% |
1.337
% |
1.217
% |
0.890
% |
0.238
% |
1 | 2 | 0
| |
Shotgun Silver | 0.271
% |
0.285
% |
0.383
% |
0.653
% |
1.191
% |
1 | 2 | 0
| |
Shotgun Gold | 0.000
% |
0.004
% |
0.029
% |
0.099
% |
0.238
% |
1 | 2 | 0
| |
Shotgun Shots | 3.249
% |
3.250
% |
3.259
% |
3.285
% |
3.336
% |
1 | 12 | 0
| |
SMG | 1.354
% |
1.337
% |
1.217
% |
0.890
% |
0.238
% |
1 | 28 | 0
| |
SMG Silver | 0.271
% |
0.285
% |
0.383
% |
0.653
% |
1.191
% |
1 | 28 | 0
| |
SMG Gold | 0.000
% |
0.004
% |
0.029
% |
0.099
% |
0.238
% |
1 | 28 | 0
| |
SMG Rounds | 3.249
% |
3.250
% |
3.259
% |
3.285
% |
3.336
% |
1 | 120 | 0
| |
Rifle | 1.354
% |
1.337
% |
1.217
% |
0.890
% |
0.238
% |
1 | 3 | 0
| |
Rifle Silver | 0.271
% |
0.285
% |
0.383
% |
0.653
% |
1.191
% |
1 | 3 | 0
| |
Rifle Gold | 0.000
% |
0.004
% |
0.029
% |
0.099
% |
0.238
% |
1 | 3 | 0
| |
Rifle Bullets | 3.249
% |
3.250
% |
3.259
% |
3.285
% |
3.336
% |
1 | 13 | 0
| |
Health Vial | 11.602
% |
11.582
% |
11.439
% |
11.046
% |
10.264
% |
1 | 1 | 0
| |
Health Pack | 1.392
% |
1.402
% |
1.473
% |
1.667
% |
2.053
% |
1 | 1 | 0
| |
Mega Health Pack | 0.000
% |
0.016
% |
0.125
% |
0.426
% |
1.026
% |
1 | 1 | 0
| |
Rocket Launcher | 0.019
% |
0.021
% |
0.035
% |
0.073
% |
0.148
% |
2 | 2 | 0
| |
Rockets | 0.039
% |
0.043
% |
0.070
% |
0.146
% |
0.297
% |
8 | 8 | 0
| |
Guided Missile Launcher | 0.000
% |
0.002
% |
0.018
% |
0.062
% |
0.148
% |
1 | 1 | 0
| |
Guided Rockets | 0.000
% |
0.002
% |
0.018
% |
0.062
% |
0.148
% |
8 | 8 | 0
| |
Grenade | 0.387
% |
0.386
% |
0.385
% |
0.380
% |
0.371
% |
1 | 2 | 0
| |
Fat Stack | 2.030
% |
2.031
% |
2.037
% |
2.053
% |
2.085
% |
1 | 1 | 0
| |
Cash | 8.121
% |
8.125
% |
8.148
% |
8.212
% |
8.339
% |
1 | 1 | 0
| |
Chump Change | 2.030
% |
2.031
% |
2.037
% |
2.053
% |
2.085
% |
1 | 1 | 0
| |
Basic Armour | 0.338
% |
0.334
% |
0.304
% |
0.223
% |
0.060
% |
1 | 1 | 0
| |
Improved Armour | 0.068
% |
0.071
% |
0.096
% |
0.163
% |
0.298
% |
1 | 1 | 0
| |
Quality Armour | 0.000
% |
0.001
% |
0.007
% |
0.025
% |
0.060
% |
1 | 1 | 0
| |
Basic Composite Armour | 0.226
% |
0.223
% |
0.203
% |
0.148
% |
0.040
% |
1 | 1 | 0
| |
Improved Composite Armour | 0.045
% |
0.047
% |
0.064
% |
0.109
% |
0.199
% |
1 | 1 | 0
| |
Quality Composite Armour | 0.000
% |
0.001
% |
0.005
% |
0.016
% |
0.040
% |
1 | 1 | 0
| |
Blue Dungeon Key | 0.000
% |
0.004
% |
0.029
% |
0.099
% |
0.238
% |
1 | 1 | 0
|
Modding
You can add Bandit Bases to a LotPack by marking it. Be sure to spawn a Burning Barrel! Use the /give "Burning Barrel Grey"
command to spawn some into your inventory. By convention Machine Gun Bandits spawn from Grey Barrels and Rocket Launcher Bandits spawn from Yellow Barrels. Red Burning Barrels are "Half Spawners". By convention use 1 regular spawner = 2 Half Spawners.
You can also use "Single Spawners". These work by allowing you to place one bandit at a time from a preset list of bandit types. Use the /give "Single Spawner"
command to add it to your inventory. It will be invisible, but you can still delete them using your Remove block.
To add it to a lotpack use one of the following lot types:
MOBBASE_VACANT
, MOBBASE_HILLS
, MOBBASE_SEA
spawn in their relevant locations. They must be 1x1 lots!
MOBBASE_BIG
must be a 2x3 lot.