Difference between revisions of "Port Forwarding"

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(Created page with "The game uses [https://en.wikipedia.org/wiki/UDP_hole_punching UDP hole-punching] to get past router firewalls which works 90%+ of the time, but some routers are freaks that d...")
 
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Be sure to allow {{file|vtclient.exe}} and {{file|vtserver.exe}} are permitted to get passed the Windows firewall!
 
Be sure to allow {{file|vtclient.exe}} and {{file|vtserver.exe}} are permitted to get passed the Windows firewall!
  
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=Ports=
 
Forward 5728/udp for the server
 
Forward 5728/udp for the server
6000-7000/udp for the client
+
 
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Forward 6000-7000/udp for the client
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=Links=
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[https://www.wikihow.com/Set-Up-Port-Forwarding-on-a-Router How to set up Port Forwarding on a Router (WikiHow)]

Revision as of 03:55, 12 March 2018

The game uses UDP hole-punching to get past router firewalls which works 90%+ of the time, but some routers are freaks that don't allow it (Symmetric NATs). If you want to set up port-forwarding see below.

The default port used by servers is 5728/udp. The client will try to use the first available UDP port from 6000 to 7000. Both the client and the server will use port 80/TCP (http) for, for example, looking up the server list.

Be sure to allow vtclient.exe

and vtserver.exe
are permitted to get passed the Windows firewall!

Ports

Forward 5728/udp for the server

Forward 6000-7000/udp for the client

Links

How to set up Port Forwarding on a Router (WikiHow)