Difference between revisions of "Talk:Turf 2 Design/Suggestions"
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== Economy == | == Economy == | ||
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Does this mean that there could be some things like tax implementation or subsidies? Corporate tax on Offices, Tax on Residential Income? | Does this mean that there could be some things like tax implementation or subsidies? Corporate tax on Offices, Tax on Residential Income? | ||
If you choose to do so, do you think you can give "tax cuts" to the citizens to encourage spending and make them happy/not poor? | If you choose to do so, do you think you can give "tax cuts" to the citizens to encourage spending and make them happy/not poor? | ||
Would this tie into government ideologies or systems of government if depending on if a system of government is implemented? | Would this tie into government ideologies or systems of government if depending on if a system of government is implemented? | ||
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== Resources == | == Resources == |
Revision as of 18:36, 4 May 2019
Contents
Base Engine
Modability
Performance Goals
Artistic Goals
Economy
Does this mean that there could be some things like tax implementation or subsidies? Corporate tax on Offices, Tax on Residential Income? If you choose to do so, do you think you can give "tax cuts" to the citizens to encourage spending and make them happy/not poor? Would this tie into government ideologies or systems of government if depending on if a system of government is implemented?
Resources
With Resource flow, does this imply that you can do resource extraction, like say oil, coal, natural gas, gems, agriculture, fishing industry, wood/logging? Do you think that the resources can get very specialized? Like say Grape vineyards (special agriculture for wine). Basically, I'm asking is there already a specific scope, or listed resources you already have in mind?