Difference between revisions of "Port Forwarding"
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The game uses [https://en.wikipedia.org/wiki/UDP_hole_punching UDP hole-punching] to get past router firewalls which works 90%+ of the time, but some routers are freaks that don't allow it ([https://en.wikipedia.org/wiki/Network_address_translation#Symmetric_NAT Symmetric NATs]). If you want to set up port-forwarding see below. | The game uses [https://en.wikipedia.org/wiki/UDP_hole_punching UDP hole-punching] to get past router firewalls which works 90%+ of the time, but some routers are freaks that don't allow it ([https://en.wikipedia.org/wiki/Network_address_translation#Symmetric_NAT Symmetric NATs]). If you want to set up port-forwarding see below. | ||
Revision as of 06:17, 12 March 2018
The game uses UDP hole-punching to get past router firewalls which works 90%+ of the time, but some routers are freaks that don't allow it (Symmetric NATs). If you want to set up port-forwarding see below.
The default port used by servers is 5728/udp. The client will try to use the first available UDP port from 6000 to 7000. Both the client and the server will use port 80/TCP (http) for, for example, looking up the server list.
Be sure to allow vtclient.exe
and vtserver.exe
are permitted to get passed the Windows firewall!
Ports
Forward 5728/udp for the server
Forward 6000-7000/udp for the client