Difference between revisions of "Version History"
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This page lists major changes with the game over time. | This page lists major changes with the game over time. | ||
+ | |||
+ | ==Version 1.6.0== | ||
+ | ====Patch 1.6.0==== | ||
+ | * Added Biome Maps (Temperate, Snow, Desert and Mesa) | ||
+ | * New Blocks (Cactus, Red Sand, Snow), and New Trees | ||
+ | * Performance Increases | ||
+ | |||
+ | ==Version 1.5.0== | ||
+ | ====Patch 1.5.0==== | ||
+ | * Added a Military Base Control Point | ||
+ | * Added placeable manual road lots | ||
+ | * Civilians now duck when gunfire is happening in a building | ||
+ | |||
+ | ==Version 1.4.0== | ||
+ | ====Patch 1.4.2==== | ||
+ | * Performance Optimisations for large maps | ||
+ | |||
+ | ====Patch 1.4.0==== | ||
+ | * Added Light Plane Vehicle and Airfields | ||
+ | * Added Controls side tooltip | ||
+ | * Added the News panel to the main menu | ||
+ | |||
+ | ==Version 1.3.0== | ||
+ | ====Patch 1.3.0==== | ||
+ | * Added Dungeons | ||
+ | * Reworked Gunplay | ||
+ | * Bandits can wear body armour | ||
+ | |||
+ | ==Version 1.2.0== | ||
+ | ====Patch 1.2.3==== | ||
+ | * Added a Mod Picker to the main menu | ||
+ | |||
+ | ====Patch 1.2.0==== | ||
+ | * Adds Player Factions | ||
==Version 1.1.0== | ==Version 1.1.0== | ||
+ | |||
+ | ====Patch 1.1.6==== | ||
+ | * Adds Flags | ||
====Patch 1.1.4==== | ====Patch 1.1.4==== |
Revision as of 09:08, 24 September 2019
This page lists major changes with the game over time.
Contents
Version 1.6.0
Patch 1.6.0
- Added Biome Maps (Temperate, Snow, Desert and Mesa)
- New Blocks (Cactus, Red Sand, Snow), and New Trees
- Performance Increases
Version 1.5.0
Patch 1.5.0
- Added a Military Base Control Point
- Added placeable manual road lots
- Civilians now duck when gunfire is happening in a building
Version 1.4.0
Patch 1.4.2
- Performance Optimisations for large maps
Patch 1.4.0
- Added Light Plane Vehicle and Airfields
- Added Controls side tooltip
- Added the News panel to the main menu
Version 1.3.0
Patch 1.3.0
- Added Dungeons
- Reworked Gunplay
- Bandits can wear body armour
Version 1.2.0
Patch 1.2.3
- Added a Mod Picker to the main menu
Patch 1.2.0
- Adds Player Factions
Version 1.1.0
Patch 1.1.6
- Adds Flags
Patch 1.1.4
- Adds Control Points
- Adds Vehicle Storage - all vehicles that you use will be saved if near a base
- Added Base Escapes
- Bases are now renamable
Patch 1.1.2
- New bandit base
- New cheats (/heal, /godmode, /nofuzz, /specialbuild
- Added Hit Confirmation
Patch 1.1.0
- Goons Can Follow You and be issued orders - Follow you, Guard Position, Advance to Map Marker or Return to Base
- AI factions can now build cities
- New Game Mode: Strat Zero
- Goons Wear Colours
- Human players can launch base attacks
- Major Economy Rebalance
- Peace Deal Rework - new peace options + warscore system. UI gives breakdown if the AI will accpet/reject an offer and why
- Vehicles, friendly goons and the CDF appear on the minimap
- Damaged parts of the city will rebuild over time
- Faction Information Breakdown - see the base limits, cash flow and base attack limits of other factions from the diplomacy screen
- Repairing lots no longer wipes chests
- Killing a bandit/base defender will suppress respawns
- More shop icons on the map
Version 1.0.0
Patch 1.0.28
- Waypoints appear in the world
- New bandit base (the Bandit Factory)
- Improved mouse code (hardware mouse instead of software mouse, more responsive)
- Added Strategic Pausing
Patch 1.0.26
- Added Boats
- Added Hovercrafts. Hovercrafts can boost by holding sprint or hover by holding jump
- Added Marinas
- Added Hovercraft Shops
- Added canals
Patch 1.0.23
- Improved AI Patchfinding
- Added Headshots
Patch 1.0.19
- Blocks crumble when destroyed
Patch 1.0.18
- Bases can be placed directly from the fortifications menu
Patch 1.0.14
- Massive FPS boost due to cpu/gpu binding opimisations. Can result in up to 3x improvement in frame rate
Patch 1.0.11
- Removing blocks returns the item to your inventory
Patch 1.0.0
- Initial Release