Command Line Switches
Revision as of 03:05, 12 March 2018 by SnapperTheTwig (talk | contribs) (Created page with "{{version|1.1.0}} ==Using Command Line Switches In Steam== * First open Steam, then right click Voxel Turf * Then click "launch options" ==Client (vtclient)== Below is the o...")
Using Command Line Switches In Steam
- First open Steam, then right click Voxel Turf
- Then click "launch options"
Client (vtclient)
Below is the output of {file|vtclient --help}
TURF Client: Version 1.1.0.
(C) 2012 Liam Twigger
OMP Num Threads: 8
Client Init Clock: 0
Usage: client <server_address>
Command Line Switches: (all case sensitive)
--fs Enables/forces fullscreen.
--windowed Enables/forces windowed mode.
--borderless Enables/forces borderless windowed mode.
--width WIDTH Sets the width of the window to WIDTH.
--height HEIGHT Sets the width of the window to HEIGHT.
--physics STATE STATE is either ON, OFF or AUTO (case sensitive). This sets whether physics is simulated. If your playing this
game over LAN or singleplayer (<server> = localhost), this is recommended to be off to prevent redundant
calculations wasting CPU. The default is OFF.
--gameDir DIR Sets the directory where files are loaded from
--debugDraw STATE STATE is either ON or OFF. Physics must be on for this to have effect. This draws the physics meshes.
--mtlighting STATE STATE is either ON or OFF. Use multithreaded chunk lighting algorithim.
--mtrendering STATE STATE is either ON or OFF. Use multithreaded chunk graphics mesh generation algorithim.
--help Displays this message.
--fm Free Memory: Tells the program to deallocate memory on exit (as opposed to just closing and letting the OS
do it). The reason why the game does not deallocate memory on shutdown be default is to prevent the game from
loading things from swap to deallocate them, which leads to a long shutdown.
--profiler Spits out how long it takes to generate a chunk's VBO, lighting recalculations and chunk physics mesh regeneration.
--sleep MSEC Sets how many milliseconds the game will sleep for between frames. This is a smart sleep, so that if the game
takes DeltaT milliseconds to render a frame, the game will sleep for (MSEC - DeltaT) milliseconds for smooth
operation. This command is useful for preventing the game from hogging all the CPU.
--renderItems ID Starts the program, spits out ui BMPs for item ID, then closes. Use ALL to render all items
--sunlightMode STATE STATE is either NORMAL, MIDDAY, MIDNIGHT, DAWN or DUSK. Renders daylight as if its stuck at this time.
--v Verbose output - for debuging.
--echoBlockPlacement Whenever a block is set, a message will appear in the in-game console.
--echoItemIds An items id will be displayed when seleceted as well as its name.
--strictLua STATE STATE is either ON or OFF. If ON, abort if there is an error loading Lua scripts. Useful for debugging Lua scripts.
Default state is ON.
--login USER PASS Logs in on start up with specified username and password
--demo Run in demo mode
--lan Run in Local LAN mode. This will only allow you to join local MP servers and will provide you with a generic profile
--vr Enable VR mode. This is VERY experimental
--noGpuNuke Use this to stop the game unloading all GPU memory when it thinks its full
--timeout TIMEOUT Sets the connection timeout in ms (Default 12000)
--pixmapFont STATE STATE is either ON or OFF. Uses pixmap fonts instead of texture fonts.
--lagSpike TIME If a frame takes longer than TIME ms to render, spit out profiling information to console. Default: 10000ms.
--port ID Sets the outgoing port that the game tries to use first. If this port is not avaliable it will revert to default behaviour
--exportChunksToObj Rendered chunks will be generated as .obj files in the cache directory
--S (args) Everything after --S is passed directly as arguments to any servers started by this client.
<source>
==Server (vtserver)==
Below is the output of {file|vtserver --help}
<source>
TURF Server: Version 1.1.0.
(C) 2012 Liam Twigger
--help
Usage: vtserver
Command Line Switches: (all case sensitive)
--help Displays this message.
--port PORT Uses PORT as the port
--game ID Sets the game id (default: 0)
--g ID Alias of --game
--gameDir DIR Sets the directory where files are loaded from
--v Verbose output - for debuging.
--strictLua STATE STATE is either ON or OFF. If ON, abort if there is an error loading Lua scripts. Useful for debugging Lua scripts.
Default state is ON.
--profiler Profiling information.
--outputToFile Redirects program output (stdout) to file serverlog.txt
--latchToClient LATCH Do not use this. This is an argument when running the server from within the client, to the server this.
--serverName NAME Name of the server, eg "Robbo's Turf Server"
--saveGame FILENAME Name of the save game. Will be stored in savegames folder
--publicGame STATE If set to ON, this server will be listed publicly online. Default is OFF.
--dedicated STATE If set to ON, this server will be persistant if the host disconnects. Default is ON.
--maxPlayers NUMBER Maximum number of players.
--gameMode MODE The game mode, eg Build, Trash, Turf.
--gameModeVars { ARGS } Various settings for the game. Format is { gm1, value ; gm2, value1, value2 ; etc }. There must be spaces around the
starting and finishing braces.
--timeout TIMEOUT Sets the connection timeout in ms (Default 12000)
--genmap XSIZE YSIZE If starting a new game, generates a new XSIZE*ZSIZE map. XSIZE and ZSIZE will be rounded to multiple of 128.
--loadmap FILENAME If starting a new game, loads the map from a file in the maps/ directory
--flatmap If generating a new map, make it flat
--newGame STATE STATE is either ON or OFF. Set to ON to enable
--randomSeed SEED If generating a new map, use this seed. SEED can either be a number, or a string
--simulationPeriod T T is the time delay between simulation frames in ms. Simulation frequency = 1000/T Hz.
Default: 60ms
--trustClient STATE Trust clients' positions. STATE is ON by default, can be set to OFF for strict server authority
--singlePlayer PID Puts the server into Singleplayer mode. It will only accept the player with id PID
--lagSpike TIME If a loop takes longer than TIME ms to execute, spit out profiling information to all players. Default: 2500ms.
--difficulty VAL 0 = Hard, 1 = Medium, 2 = Easy. Default: 1.
--customSkinTransfers STATE STATE is either ON or OFF. Set to OFF to disable
--wsi PATH Adds a steam workshop item to the path of mods to load
--computePanicThresh NUM Tells the server to stop spawning entities and doing complex AI stuff if its taking longer than this to do a simulation loop
--lan Runs the server in local Lan mode
On linux you can safely shutdown the server with SIGHUP (killall -s HUP vtserver). This will tell the server to save and shutdown orderly