Version History
Revision as of 15:30, 29 May 2018 by SnapperTheTwig (talk | contribs)
This page lists major changes with the game over time.
Contents
Version 1.1.0
Patch 1.1.4
- Adds Control Points
- Adds Vehicle Storage - all vehicles that you use will be saved if near a base
- Added Base Escapes
- Bases are now renamable
Patch 1.1.2
- New bandit base
- New cheats (/heal, /godmode, /nofuzz, /specialbuild
- Added Hit Confirmation
Patch 1.1.0
- Goons Can Follow You and be issued orders - Follow you, Guard Position, Advance to Map Marker or Return to Base
- AI factions can now build cities
- New Game Mode: Strat Zero
- Goons Wear Colours
- Human players can launch base attacks
- Major Economy Rebalance
- Peace Deal Rework - new peace options + warscore system. UI gives breakdown if the AI will accpet/reject an offer and why
- Vehicles, friendly goons and the CDF appear on the minimap
- Damaged parts of the city will rebuild over time
- Faction Information Breakdown - see the base limits, cash flow and base attack limits of other factions from the diplomacy screen
- Repairing lots no longer wipes chests
- Killing a bandit/base defender will suppress respawns
- More shop icons on the map
Version 1.0.0
Patch 1.0.28
- Waypoints appear in the world
- New bandit base (the Bandit Factory)
- Improved mouse code (hardware mouse instead of software mouse, more responsive)
- Added Strategic Pausing
Patch 1.0.26
- Added Boats
- Added Hovercrafts. Hovercrafts can boost by holding sprint or hover by holding jump
- Added Marinas
- Added Hovercraft Shops
- Added canals
Patch 1.0.23
- Improved AI Patchfinding
- Added Headshots
Patch 1.0.19
- Blocks crumble when destroyed
Patch 1.0.18
- Bases can be placed directly from the fortifications menu
Patch 1.0.14
- Massive FPS boost due to cpu/gpu binding opimisations. Can result in up to 3x improvement in frame rate
Patch 1.0.11
- Removing blocks returns the item to your inventory
Patch 1.0.0
- Initial Release