https://wiki.voxelturf.net/mediawiki//index.php?title=Modding_Guide&feed=atom&action=historyModding Guide - Revision history2024-03-28T18:29:21ZRevision history for this page on the wikiMediaWiki 1.30.0https://wiki.voxelturf.net/mediawiki//index.php?title=Modding_Guide&diff=895&oldid=prevSnapperTheTwig: /* File Structure & Overrides */2020-02-27T10:03:57Z<p><span dir="auto"><span class="autocomment">File Structure & Overrides</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>So to create a mod called "TestMod" that replaces {{file|/textures/blocks/tex0.tga}}, create a file called tex0.tga (or .png or .jpg for textures) and place it in {{file|/mods/MODNAME/textures/blocks/tex0.tga}}. Done!</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>So to create a mod called "TestMod" that replaces {{file|/textures/blocks/tex0.tga}}, create a file called tex0.tga (or .png or .jpg for textures) and place it in {{file|/mods/MODNAME/textures/blocks/tex0.tga}}. Done!</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A notable exception is .lua files which will not be replaced. Instead you will have to inject your code. This is done so that updates to the base game don't break script mods, and that modders don't have to reimplement base game code.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A notable exception is .lua files which will not be replaced. Instead you will have to inject your code. This is done so that updates to the base game don't break script mods, and that modders don't have to reimplement base game code. <ins class="diffchange diffchange-inline">Also user settings files in the settings/ will not be replaced</ins></div></td></tr>
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</table>SnapperTheTwighttps://wiki.voxelturf.net/mediawiki//index.php?title=Modding_Guide&diff=886&oldid=prevNibKing at 18:49, 28 January 20202020-01-28T18:49:02Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:<del class="diffchange diffchange-inline">Content</del>]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:<ins class="diffchange diffchange-inline">Guides</ins>]]</div></td></tr>
</table>NibKinghttps://wiki.voxelturf.net/mediawiki//index.php?title=Modding_Guide&diff=849&oldid=prevNibKing at 07:58, 22 January 20202020-01-22T07:58:57Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[https://steamcommunity.com/app/404530/workshop/ Voxel Turf Workshop on Steam]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[https://steamcommunity.com/app/404530/workshop/ Voxel Turf Workshop on Steam]</div></td></tr>
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</table>NibKinghttps://wiki.voxelturf.net/mediawiki//index.php?title=Modding_Guide&diff=647&oldid=prevSnapperTheTwig: /* Adding new Buildings - Lotpacks */2018-07-05T10:15:07Z<p><span dir="auto"><span class="autocomment">Adding new Buildings - Lotpacks</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Adding new Buildings - Lotpacks==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Adding new Buildings - Lotpacks==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{main|LotPack}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{main|LotPack}}</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You can make your own buildings and save them as templates but these are only available to you.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You can make your own buildings and save them as templates but these are only available to you.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You can also use lots created from saved templates!</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You can also use lots created from saved templates!</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Go into {{file|/lots/template/player<your steamId32>/}} and there is already a .lot file and a text file with the lines you need to copy into a definition file!</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Go into {{file|/lots/template/player<your steamId32>/}} and there is already a .lot file and a text file with the lines you need to copy into a definition file!</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Nikolai's LotPack Guide===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Nikolai has made a *very* detailed LotPack guide here:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">https://steamcommunity.com/sharedfiles/filedetails/?id=1399694457 </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===General Curmudgeon's Video===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">A video of General Curmudgeon creating and uploading a LotPack to the workshop</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">https://www.youtube.com/watch?v=L3DVhESic20</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Uploading to Steam Workshop==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Uploading to Steam Workshop==</div></td></tr>
</table>SnapperTheTwighttps://wiki.voxelturf.net/mediawiki//index.php?title=Modding_Guide&diff=642&oldid=prevSnapperTheTwig at 04:20, 30 May 20182018-05-30T04:20:41Z<p></p>
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</table>SnapperTheTwighttps://wiki.voxelturf.net/mediawiki//index.php?title=Modding_Guide&diff=77&oldid=prevSnapperTheTwig at 04:35, 13 February 20182018-02-13T04:35:12Z<p></p>
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</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l44" >Line 44:</td>
<td colspan="2" class="diff-lineno">Line 44:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The idea behind LotPacks is that you can bundle heaps of buildings together in one easy package that can be grabbed off the workshop. LotPacks don't change your game's checksum so you can play in multiplayer with players that have different LotPacks installed. You can only use buildings that are installed on the server though.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The idea behind LotPacks is that you can bundle heaps of buildings together in one easy package that can be grabbed off the workshop. LotPacks don't change your game's checksum so you can play in multiplayer with players that have different LotPacks installed. You can only use buildings that are installed on the server though.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The game comes with a LotPack already - vanilla, and can be found in /lots/packs/vanilla. A pack consists of a text file with definitions and a directory full of .lot files.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The game comes with a LotPack already - vanilla, and can be found in <ins class="diffchange diffchange-inline">{{file|</ins>/lots/packs/vanilla<ins class="diffchange diffchange-inline">}}</ins>. A pack consists of a text file with definitions and a directory full of .lot files.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>To generate a .lot file stand in the lot you want to save and enter:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>To generate a .lot file stand in the lot you want to save and enter:</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l54" >Line 54:</td>
<td colspan="2" class="diff-lineno">Line 54:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You can also use lots created from saved templates!</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>You can also use lots created from saved templates!</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Go into /lots/template/player<your steamId32>/ and there is already a .lot file and a text file with the lines you need to copy into a definition file!</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Go into <ins class="diffchange diffchange-inline">{{file|</ins>/lots/template/player<your steamId32>/<ins class="diffchange diffchange-inline">}} </ins>and there is already a .lot file and a text file with the lines you need to copy into a definition file!</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Uploading to Steam Workshop==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Uploading to Steam Workshop==</div></td></tr>
</table>SnapperTheTwighttps://wiki.voxelturf.net/mediawiki//index.php?title=Modding_Guide&diff=76&oldid=prevSnapperTheTwig: Created page with "{{version|1.0.28}} {{stub}} ==File Structure & Overrides== You can create a mod by placing files that mimic the directory structure of the game in the mod directory. The game..."2018-02-13T04:33:02Z<p>Created page with "{{version|1.0.28}} {{stub}} ==File Structure & Overrides== You can create a mod by placing files that mimic the directory structure of the game in the mod directory. The game..."</p>
<p><b>New page</b></p><div>{{version|1.0.28}}<br />
{{stub}}<br />
==File Structure & Overrides==<br />
You can create a mod by placing files that mimic the directory structure of the game in the mod directory. The game will load these files in preference to the the normal ones.<br />
<br />
So to create a mod called "TestMod" that replaces {{file|/textures/blocks/tex0.tga}}, create a file called tex0.tga (or .png or .jpg for textures) and place it in {{file|/mods/MODNAME/textures/blocks/tex0.tga}}. Done!<br />
<br />
A notable exception is .lua files which will not be replaced. Instead you will have to inject your code. This is done so that updates to the base game don't break script mods, and that modders don't have to reimplement base game code.<br />
<br />
==Injecting Lua Code==<br />
When making a mod script you must make a {{file|mods/MODNAME/scripts/server_scripts.txt}} and/or a {{file|mods/MODNAME/scripts/client_scripts.txt}} for scripts to be executed on the client/server respectively. This file is just a list of the script files that you want in your mod in the order you want them to be loaded. Scripts are executed immediately when loaded.<br />
<br />
Many functions in the base game have hooks that you can access by adding a function to a relevant table. For instance, in {{file|scripts/common/define_weapons.lua}} there is a section that reads:<br />
<source><br />
-- Call the user callbacks<br />
if (defineWeaponsUserCallback) then<br />
for i = 1,#defineWeaponsUserCallback do<br />
if (type(defineWeaponsUserCallback[i][2]) == 'function') then<br />
defineWeaponsUserCallback[i][2](BlockTypes, ItemTypes);<br />
end<br />
end<br />
end<br />
</source><br />
<br />
This means in your mod you can write your own function and have it accessed when the callback is called by the base game:<br />
<source><br />
function myWeaponMod (BlockTypes, ItemTypes)<br />
-- Your mod goes here<br />
end<br />
<br />
-- Add it to the callbacks table<br />
if (defineWeaponsUserCallback == nil) then defineWeaponsUserCallback = {} end<br />
defineWeaponsUserCallback[#defineWeaponsUserCallback+1] = { "myWeaponMod | my description/documentation ", myWeaponMod };<br />
</source><br />
<br />
Also note that the server has "--strictlua" set to on, but the client has it set to off. This means that if the server hits a lua error it'll shutdown and log the error in your logs directory. The client will not shutdown.<br />
<br />
{{stubsection}}<br />
<br />
==Adding new Buildings - Lotpacks==<br />
{{main|LotPack}}<br />
You can make your own buildings and save them as templates but these are only available to you.<br />
<br />
The idea behind LotPacks is that you can bundle heaps of buildings together in one easy package that can be grabbed off the workshop. LotPacks don't change your game's checksum so you can play in multiplayer with players that have different LotPacks installed. You can only use buildings that are installed on the server though.<br />
<br />
The game comes with a LotPack already - vanilla, and can be found in /lots/packs/vanilla. A pack consists of a text file with definitions and a directory full of .lot files.<br />
<br />
To generate a .lot file stand in the lot you want to save and enter:<br />
{{console|/lot save DIR FILENAME}}<br />
where DIR is the current facing of the lot (N,S,E,W)<br />
For example:<br />
{{console|/lot save n test}}<br />
Will create a test.lot in your lots/ directory<br />
<br />
You can also use lots created from saved templates!<br />
Go into /lots/template/player<your steamId32>/ and there is already a .lot file and a text file with the lines you need to copy into a definition file!<br />
<br />
==Uploading to Steam Workshop==<br />
Smack your mod into the /mods/upload directory and edit upload.txt. Then run Voxel Turf from Steam, this will upload the mod on startup. If you are using a preview image it is best to put it in the same directory as upload.txt and invoke it directly.<br />
<br />
==Links==<br />
[https://steamcommunity.com/app/404530/workshop/ Voxel Turf Workshop on Steam]</div>SnapperTheTwig