Difference between revisions of "Version History"

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m (Patch 1.6.0)
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* New Blocks (Cactus, Red Sand, Snow), and New Trees
 
* New Blocks (Cactus, Red Sand, Snow), and New Trees
 
* Performance Increases
 
* Performance Increases
 +
* Added /rotate, /mirror and /lotrange commands
 +
* Added Wasteland lots, which are creatable via server commands
  
 
==Version 1.5.0==
 
==Version 1.5.0==

Revision as of 09:10, 24 September 2019

This page lists major changes with the game over time.

Version 1.6.0

Patch 1.6.0

  • Added Biome Maps (Temperate, Snow, Desert and Mesa)
  • New Blocks (Cactus, Red Sand, Snow), and New Trees
  • Performance Increases
  • Added /rotate, /mirror and /lotrange commands
  • Added Wasteland lots, which are creatable via server commands

Version 1.5.0

Patch 1.5.0

  • Added a Military Base Control Point
  • Added placeable manual road lots
  • Civilians now duck when gunfire is happening in a building

Version 1.4.0

Patch 1.4.2

  • Performance Optimisations for large maps

Patch 1.4.0

  • Added Light Plane Vehicle and Airfields
  • Added Controls side tooltip
  • Added the News panel to the main menu

Version 1.3.0

Patch 1.3.0

  • Added Dungeons
  • Reworked Gunplay
  • Bandits can wear body armour

Version 1.2.0

Patch 1.2.3

  • Added a Mod Picker to the main menu

Patch 1.2.0

  • Adds Player Factions

Version 1.1.0

Patch 1.1.6

  • Adds Flags

Patch 1.1.4

  • Adds Control Points
  • Adds Vehicle Storage - all vehicles that you use will be saved if near a base
  • Added Base Escapes
  • Bases are now renamable

Patch 1.1.2

  • New bandit base
  • New cheats (/heal, /godmode, /nofuzz, /specialbuild
  • Added Hit Confirmation

Patch 1.1.0

  • Goons Can Follow You and be issued orders - Follow you, Guard Position, Advance to Map Marker or Return to Base
  • AI factions can now build cities
  • New Game Mode: Strat Zero
  • Goons Wear Colours
  • Human players can launch base attacks
  • Major Economy Rebalance
  • Peace Deal Rework - new peace options + warscore system. UI gives breakdown if the AI will accpet/reject an offer and why
  • Vehicles, friendly goons and the CDF appear on the minimap
  • Damaged parts of the city will rebuild over time
  • Faction Information Breakdown - see the base limits, cash flow and base attack limits of other factions from the diplomacy screen
  • Repairing lots no longer wipes chests
  • Killing a bandit/base defender will suppress respawns
  • More shop icons on the map

Version 1.0.0

Patch 1.0.28

  • Waypoints appear in the world
  • New bandit base (the Bandit Factory)
  • Improved mouse code (hardware mouse instead of software mouse, more responsive)
  • Added Strategic Pausing

Patch 1.0.26

  • Added Boats
  • Added Hovercrafts. Hovercrafts can boost by holding sprint or hover by holding jump
  • Added Marinas
  • Added Hovercraft Shops
  • Added canals

Patch 1.0.23

  • Improved AI Patchfinding
  • Added Headshots

Patch 1.0.19

  • Blocks crumble when destroyed

Patch 1.0.18

  • Bases can be placed directly from the fortifications menu

Patch 1.0.14

  • Massive FPS boost due to cpu/gpu binding opimisations. Can result in up to 3x improvement in frame rate

Patch 1.0.11

  • Removing blocks returns the item to your inventory

Patch 1.0.0

  • Initial Release