Difference between revisions of "Turf 2 Supply Chain Ideas"

From Voxel Turf Wiki
Jump to: navigation, search
(Initial Edit)
 
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
TBD
+
Ideas for supply chain should go here. If you would like to suggest a resource/chain
 +
 
 +
For some recipes all components are compulsory, for others
 +
 
 +
=Primary Resources=
 +
Primary resources are produced continuously and endlessly from a relevant building based on natural deposits. Perhaps they should be boostable with suitable consumables (such as explosives)
 +
* Iron Ore
 +
* Gravel/Sand/Clay (should these be separate?)
 +
* Oil
 +
* Coal
 +
* Natural Gas
 +
* Uranium
 +
 
 +
=Generated Resources=
 +
Require no inputs apart from electricity or water
 +
* Hydrogen (via electrolysis)
 +
 
 +
=Agricultural Resources=
 +
Agricultural Resources are grown. They could be generated by themselves, or have their yields increased by having access to something like fertilizer
 +
* Lumber
 +
* Grain
 +
* Spices (Tropical)
 +
* Rubber (Tropical)
 +
 
 +
=Building Materials=
 +
Resource requirements for buildings should be some of these
 +
* Bricks ( Clay -> Bricks)
 +
* Concrete ( Sand + Lime -> Concrete )
 +
* Steel ( Iron Ore + Coal -> Steel )
 +
* Wood ( Lumber -> Wood )
 +
* Building Supplies (Bricks / Concrete / Wood / Steel -> Building Supplies) -- Should there be a generic "building supplies" resource?
 +
 
 +
=Consumables=
 +
==Residential/Office/Civilian==
 +
* Foods (Grain -> Food)
 +
* Paper (Lumber -> Paper)
 +
 
 +
==Industrial/Military==
 +
* Small Arms ( Steel -> Weapons ) -- Should be augmentable with increasingly rare resources to make better tier weapons
 +
* Natural Gas ( Hydrogen + CO2 -> Natural Gas via Sabatier process  )
 +
* Ammonia ( Natural Gas -> Ammonia )
 +
* Fertilizer (Ammonia -> Fertilizer)
 +
* Explosives (Fertilizer -> Explosives)
 +
* Munitions ( Steel + Explosives -> Munitions )
 +
* Military Supplies ( Munitions + Small Arms + Long Life Food + Medical Supplies ) -> Military Supplies
 +
 
 +
=Waste=
 +
Waste resources are sometimes required to be removed in order to maintain
 +
* CO2 (is normally vented)
 +
* Garbage

Latest revision as of 14:46, 10 August 2019

Ideas for supply chain should go here. If you would like to suggest a resource/chain

For some recipes all components are compulsory, for others

Primary Resources

Primary resources are produced continuously and endlessly from a relevant building based on natural deposits. Perhaps they should be boostable with suitable consumables (such as explosives)

  • Iron Ore
  • Gravel/Sand/Clay (should these be separate?)
  • Oil
  • Coal
  • Natural Gas
  • Uranium

Generated Resources

Require no inputs apart from electricity or water

  • Hydrogen (via electrolysis)

Agricultural Resources

Agricultural Resources are grown. They could be generated by themselves, or have their yields increased by having access to something like fertilizer

  • Lumber
  • Grain
  • Spices (Tropical)
  • Rubber (Tropical)

Building Materials

Resource requirements for buildings should be some of these

  • Bricks ( Clay -> Bricks)
  • Concrete ( Sand + Lime -> Concrete )
  • Steel ( Iron Ore + Coal -> Steel )
  • Wood ( Lumber -> Wood )
  • Building Supplies (Bricks / Concrete / Wood / Steel -> Building Supplies) -- Should there be a generic "building supplies" resource?

Consumables

Residential/Office/Civilian

  • Foods (Grain -> Food)
  • Paper (Lumber -> Paper)

Industrial/Military

  • Small Arms ( Steel -> Weapons ) -- Should be augmentable with increasingly rare resources to make better tier weapons
  • Natural Gas ( Hydrogen + CO2 -> Natural Gas via Sabatier process )
  • Ammonia ( Natural Gas -> Ammonia )
  • Fertilizer (Ammonia -> Fertilizer)
  • Explosives (Fertilizer -> Explosives)
  • Munitions ( Steel + Explosives -> Munitions )
  • Military Supplies ( Munitions + Small Arms + Long Life Food + Medical Supplies ) -> Military Supplies

Waste

Waste resources are sometimes required to be removed in order to maintain

  • CO2 (is normally vented)
  • Garbage