Bandit Base

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This article is up to date for the current version (1.1.5) of the game.

A Bandit Base on the Strategic Map

Bandit Bases are where Bandits hide. More importantly, these bases are where the Bandits store their loot!

Bandit Bases are the only legal places where you can acquire silver and gold tier Weapons and Weapon Mods. Useful mods such as the Explosive Mod and the Extra Shot Mod can only be found here. They also have a chance to spawn valuable items such as Jewellery or precious metal ingots.

Bandit Bases have Levels that correspond to the strength of the base. These levels range from Level 1 (at the start of the game) to Level 5. They can be leveled-up by abandoning occupation after being captured. Higher level bandit bases have stronger Bandits and better loot.

Bandit Bases can be permanently removed from the map by converting them to a Player Base.

Bandit Base Structure

Bandit Bases consist of a Spawner (A Burning Barrel), some sort of environment, and chests or lockers where loot can be found.

Spawners come in 3 types:

  • Blue-Grey Burning barrels are the most common type. These spawn up to 5 Machine Gun bandits.
  • Yellow Burning Barrels are
  • Red Burning Barrels are half-spawners. These spawn either 2 bandits (at levels 1 and 2) or 3 bandits (levels 3 and up).


Types of Bandit Bases

A Bandit Bunker in the Hills
A Sea Base, with a Hovercraft up the stairs
A Bandit House

Small

Small bandit bases are scattered all over the map. They are 1x1 Lots in size.

  • Bandit Bunker (only spawns in Hills)
  • Bandit Seabase (only spawns in Sea lots). Note: These spawn Hovercrafts for you to steal!
  • Bandit Base
  • Bandit House
  • Bandit House 2

Big

Big Bandit Bases spawn 3x the loot, but also have 3x the enemies. These are 2x3 Lots in size

  • Bandit Fort
  • Bandit Factory

Strategy

Combat

Bandits will respawn continuously, unless a player is located somewhere within the base. More specifically, bandits will continue to spawn unless the base is under siege - i.e. there is a non-bandit on the base (a faction goon or a foot CDF officer do count).

All vanilla bandit bases in the game have at least 1 point of entry where you can get into the base without having to blow anything up. If you are using explosives be careful not to destroy your cover!

When invading a Bandit Base, move slowly and take cover. Try to only have one bandit in your line of sight at a time - if you run out into the open you can be attacked by many bandits at the same time! When you are running, the Bandits can hear you. If you Crouch, then the Bandits are less likely to notice you.

Note:As Of Patch 1.10 When a Base Defender in a Bandit Base is Killed, A Timer is set to prevent instant respawns. The respawn time is different on each difficulty.

  • Easy:8 Seconds
  • Normal:5 Seconds
  • Hard:2 Seconds

Catch and Release

Releasing a Bandit Base may increase its level; making the Bandits stronger and the loot better. You must be a minimum of 64m (4 lots) away from the base to release it. A tick may be required to respawn the loot.

Bandit occupiedbanditbase.jpg

Multiplayer

If you are attacking a base with an ally and they die, hide somewhere on the base. This will suppress bandit respawns.

Taking out a Big Bandit Base is a lot easier with a friend! Having a Base nearby to recover is also a good idea. If you have a chest to store your winnings be sure to put some kind of shielding around it to prevent it being blown up by a stray rocket!

Loot

Level 1 bandit bases have a slight chance of spawning silver tier weapons and mods, and no chance of spawning gold weapons/mods

The loot table can be found at the scripts/server/tile_entities/chest.lua

When loot is generated the game will do a number of rolls to determine what items are created. In the table below, Lv1 through Lv5 are the chances that a roll will create a specific item. The Min/Max are the minimum/maximum stack sizes for roll. The RTO (Random Type Offset) column is a maximum random offset for an item spawn (so Concrete with an RTO of 10 may spawn a stack of item ids 4 through to 14). If rolls have the same itemId then they will be merged (hence you can have stacks above the maximum size if they combine).

The loot generation algorithm will try 14 rolls. If this a big bandit base then this is tripled to 42. If this is the first time that loot is generated (such as on map generation) then the number of rolls is increased by 50% (to 21 and 63).

. Item Lv1 Lv2 Lv3 Lv4 Lv5 Min Max RTO
item4.png
Concrete 3.046% 3.047% 3.056% 3.079% 3.127% 1 20 10
item538.png
Cinderblock 3.046% 3.047% 3.056% 3.079% 3.127% 1 20 5
item576.png
Corrugated Iron 3.046% 3.047% 3.056% 3.079% 3.127% 1 20 10
item474.png
Bricks 3.046% 3.047% 3.056% 3.079% 3.127% 1 20 10
item544.png
Wood 3.046% 3.047% 3.056% 3.079% 3.127% 1 20 10
item722.png
Steel 3.046% 3.047% 3.056% 3.079% 3.127% 1 5 10
item1302.png
Barbed Wire 3.046% 3.047% 3.056% 3.079% 3.127% 1 10 0
item1283.png
Explosive Crate 3.046% 3.047% 3.056% 3.079% 3.127% 1 3 0
item10098.png
Detonator 3.046% 3.047% 3.056% 3.079% 3.127% 1 1 0
item14041.png
Old Boot 4.873% 4.799% 4.278% 2.848% 0.000% 1 1 5
item14033.png
Gold Ring 2.305% 2.303% 2.283% 2.228% 2.119% 1 1 0
item14034.png
Gold Necklace 2.305% 2.303% 2.283% 2.228% 2.119% 1 1 0
item14036.png
Gold Bracelet 2.305% 2.303% 2.283% 2.228% 2.119% 1 1 0
item14037.png
Big Diamond 1.153% 1.167% 1.271% 1.554% 2.119% 1 1 0
item14038.png
Silver Ingot 0.576% 0.576% 0.571% 0.557% 0.530% 1 1 0
item14039.png
Gold Ingot 0.288% 0.286% 0.269% 0.223% 0.132% 1 1 0
item14040.png
Platinum Ingot 0.000% 0.001% 0.004% 0.014% 0.033% 1 1 0
item12039.png
Silencer Mod 2.030% 2.016% 1.918% 1.649% 1.112% 1 1 0
item12040.png
Extra Shot Mod 0.000% 0.008% 0.068% 0.231% 0.556% 1 1 0
item12041.png
Scope Mod 2.030% 2.016% 1.918% 1.649% 1.112% 1 1 0
item12042.png
Scope Mod Silver 0.000% 0.017% 0.136% 0.462% 1.112% 1 1 0
item12043.png
Scope Mod Gold 0.000% 0.008% 0.068% 0.231% 0.556% 1 1 0
item12044.png
Explosive Mod 2.030% 2.016% 1.918% 1.649% 1.112% 1 1 0
item12045.png
Explosive Mod Silver 0.000% 0.017% 0.136% 0.462% 1.112% 1 1 0
item12046.png
Explosive Mod Gold 0.000% 0.008% 0.068% 0.231% 0.556% 1 1 0
item12047.png
Armour Piercing Mod 2.030% 2.016% 1.918% 1.649% 1.112% 1 1 0
item12048.png
Armour Piercing Mod Silver 0.000% 0.017% 0.136% 0.462% 1.112% 1 1 0
item12049.png
Armour Piercing Mod Gold 0.000% 0.008% 0.068% 0.231% 0.556% 1 1 0
item12000.png
Pistol 1.354% 1.337% 1.217% 0.890% 0.238% 1 3 0
item12001.png
Pistol Silver 0.271% 0.285% 0.383% 0.653% 1.191% 1 3 0
item12002.png
Pistol Gold 0.000% 0.004% 0.029% 0.099% 0.238% 1 3 0
item12003.png
Pistol Bullets 3.249% 3.250% 3.259% 3.285% 3.336% 1 60 0
item12006.png
Assault Rifle 1.354% 1.337% 1.217% 0.890% 0.238% 1 11 0
item12007.png
Assault Rifle Silver 0.271% 0.285% 0.383% 0.653% 1.191% 1 11 0
item12008.png
Assault Rifle Gold 0.000% 0.004% 0.029% 0.099% 0.238% 1 11 0
item12009.png
Assault Rifle Rounds 3.249% 3.250% 3.259% 3.285% 3.336% 1 90 0
item12012.png
Shotgun 1.354% 1.337% 1.217% 0.890% 0.238% 1 2 0
item12013.png
Shotgun Silver 0.271% 0.285% 0.383% 0.653% 1.191% 1 2 0
item12014.png
Shotgun Gold 0.000% 0.004% 0.029% 0.099% 0.238% 1 2 0
item12015.png
Shotgun Shots 3.249% 3.250% 3.259% 3.285% 3.336% 1 12 0
item12018.png
SMG 1.354% 1.337% 1.217% 0.890% 0.238% 1 28 0
item12019.png
SMG Silver 0.271% 0.285% 0.383% 0.653% 1.191% 1 28 0
item12020.png
SMG Gold 0.000% 0.004% 0.029% 0.099% 0.238% 1 28 0
item12021.png
SMG Rounds 3.249% 3.250% 3.259% 3.285% 3.336% 1 120 0
item12024.png
Rifle 1.354% 1.337% 1.217% 0.890% 0.238% 1 3 0
item12025.png
Rifle Silver 0.271% 0.285% 0.383% 0.653% 1.191% 1 3 0
item12026.png
Rifle Gold 0.000% 0.004% 0.029% 0.099% 0.238% 1 3 0
item12027.png
Rifle Bullets 3.249% 3.250% 3.259% 3.285% 3.336% 1 13 0
item12050.png
Health Vial 11.602% 11.582% 11.439% 11.046% 10.264% 1 1 0
item12051.png
Health Pack 1.392% 1.402% 1.473% 1.667% 2.053% 1 1 0
item12051.png
Health Pack 0.000% 0.016% 0.125% 0.426% 1.026% 1 1 0
item12032.png
Rocket Launcher 0.019% 0.021% 0.035% 0.073% 0.148% 2 2 0
item12033.png
Rockets 0.039% 0.043% 0.070% 0.146% 0.297% 8 8 0
item12034.png
Guided Missile Launcher 0.000% 0.002% 0.018% 0.062% 0.148% 1 1 0
item12035.png
Guided Rockets 0.000% 0.002% 0.018% 0.062% 0.148% 8 8 0
item12038.png
Grenade 0.387% 0.386% 0.385% 0.380% 0.371% 1 2 0
item14052.png
Fat Stack 2.030% 2.031% 2.037% 2.053% 2.085% 1 1 0
item14050.png
Cash 8.121% 8.125% 8.148% 8.212% 8.339% 1 1 0
item14051.png
Chump Change 2.030% 2.031% 2.037% 2.053% 2.085% 1 1 0
item16000.png
Basic Armour 0.338% 0.334% 0.304% 0.223% 0.060% 1 1 0
item16001.png
Improved Armour 0.068% 0.071% 0.096% 0.163% 0.298% 1 1 0
item16002.png
Quality Armour 0.000% 0.001% 0.007% 0.025% 0.060% 1 1 0
item16003.png
Basic Composite Armour 0.226% 0.223% 0.203% 0.148% 0.040% 1 1 0
item16004.png
Improved Composite Armour 0.045% 0.047% 0.064% 0.109% 0.199% 1 1 0
item16005.png
Quality Composite Armour 0.000% 0.001% 0.005% 0.016% 0.040% 1 1 0

Modding

You can add Bandit Bases to a LotPack by marking it. Be sure to spawn a Burning Barrel! Use the /give "Burning Barrel Grey" command to spawn some into your inventory. By convention Machine Gun Bandits spawn from Grey Barrels and Rocket Launcher Bandits spawn from Yellow Barrels. Red Burning Barrels are "Half Spawners". By convention use 1 regular spawner = 2 Half Spawners.

To add it to a lotpack use one of the following lot types:

MOBBASE_VACANT, MOBBASE_HILLS, MOBBASE_SEA spawn in their relevant locations. They must be 1x1 lots!

MOBBASE_BIG must be a 2x3 lot.

External Links

Dev Diary 9: Meet The Bandits (IndieDb)