This article is up to date for the current version (1.3.3) of the game.
Dungeons are mid-late game content that consist of large networks of rooms in the hills. They are initially hidden on the map and must be discovered. Entrances to dungeons are marked as fortification level 1 bandit bases and can be found as giant stone spires in the world, and individual dungeon rooms are disguised as hills lots.
Bandits in dungeons are stronger than the bandit base inhabitants. They start at fortification level 6, and progress to level 10. The number of dungeons on the map is dependent on the number of hills lots on the map with a maximum of 5 spawning, space permitting. Each dungeon is progressively bigger than the last.
In each dungeon there is a Bandit King who functions as the boss, who drops a lot of valuable items + a key to the next dungeon, and perhaps more importantly, they drop a crown you can wear! If you are playing in multiplayer then they'll drop multiple keys.
While in a dungeon you cannot tele-buy items, so stock up on healing items first! I firmly recommend that you level up a bit first (level 10 is a good guide for the first one), and get a few combat perks + silver or gold tier weapons and mods.
Entering a Dungeon
You can enter the spire at any time, but to be able to capture dungeon rooms you need a relevant key to disable the shields between rooms. To get the key for the first dungeon, the Blue Dungeon Key, you can do one of three things:
- You can take the "Dungeon Debts" mission and pay the Schemer $50k for one. This mission will spawn once you reach level 10.
- You can take the Griever's mission to kill Blasty McSurprise, Blasty himself drops a Blue Dungeon Key when he dies.
- Blue Dungeon Keys are rare loot spawns in Bandit Bases.
Dungeon rooms are moddable with the lotpack system, see
/lots/packs/vanilla.txt for details. Blank dungeon pieces are provided in /lots/packs/vanilla (for example dungeon_22.lot, dungeon_21.lot).